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Switchmanager
Switchmanager












Internally, VPE connects switches to events. The actual switch device, and which switch of that device should be connected to the gamelogic engine.įinally, if Constant is selected, you choose the value that will be permanently set at the beginning of the game. If the source is a Device, then there are two values to select. Actions may have default key bindings, but the final bindings to a key or other input will be defined in the host application (the VPE player). If Input System is selected, you choose which input action to use (it's an "action", because it's not an permanent key binding). We realize that you might want to use other game items like ramps and walls to emit switch events as well, and we will address this at some point, but for now we're keeping it simple. bumpers, flippers, gates, targets, kickers, spinners and triggers. Currently, VPE only emits switch events for items that would do so in real life, i.e. The Element column is where you choose which element triggers the switch.įor Playfield sources, you can choose a game item that triggers switch events. Switch devices are mechanisms that include multiple switches, for example troughs.

  • Device lets you choose a switch device containing the switch.
  • Constant sets the switch once at the beginning of the game to the given value.
  • Input System lets you choose an input action from a pre-defined list, e.g.
  • Playfield lets you choose a game item from the playfield.
  • The Source column defines where the element in the following column originates. It's purely for your own benefit, and you can keep this empty if you want. If you're setting up a re-creation, you would typically use this for the switch name from the game manual. There is also the coin door we'd like to have closed by default and open the switch when the coin door is open. This is because MM uses a modern trough with opto-switches. In the very first screenshot, you'll notice that the trough switches are normally closed. These type of switches are normally closed (NC). In opto-switches for instance, the light beam closes the circuit by default, and a ball rolling through it (and thus blocking the light) opens the switch. Mechanical switches are usually normally open (NO), meaning they are open by default and close when the ball rolls over them (or, if it's a button, when the button is pressed).īut some switches behave differently. In short, enabling this inverts the value sent to the gamelogic engine.Īs for the long explanation, think about how switches work. These switches have a readable ID, which then translates into the numeric "magic value" that PinMAME uses internally.Īs we cannot be 100% sure that the gamelogic engine has accurate data about the switch names, you can also add switch IDs yourself, but those should be the exception. For example, PinMAME has the same switch mapping all ROMs of a given game. This allows the gamelogic engine to make certain switches more explicit.
  • The second, an integer value, is the ID the gamelogic engine is using.
  • switchmanager

    The first, the dropdown value, is the ID that VPE will use to identify the switch.The first column ID shows the names of each switch that the gamelogic engine is aware of. The relation between the two is 0.n -> 0.n, meaning you can link multiple switches to one input or a single switch to multiple inputs. Imagine every row as a wire connecting the physical switch to the gamelogic engine. You can open the switch manager under Visual Pinball -> Switch Manager. If you've named them appropriately it can even guess which switch maps to which game item.

    #Switchmanager code#

    Wiring these switches up to the gamelogic engine with code can be a tedious process, so VPE provides a graphical interface where you can do it easily. These switches are also built into targets, bumpers, kickers, and other mechanisms (see Supported Game Mechanisms below). For that, real pinball tables have switches on the playfield that signal when a ball rolls over or settles in a certain position. VPE's switch manager lets you hook up the switches of the playfield to the gamelogic engine.ĭuring gameplay, the gamelogic engine needs to know what is happening on the playfield.












    Switchmanager